DEVOUR is a co-op horror survival game for 1-4 players. Stop a possessed cult leader before she drags you to hell with her. Run. Scream. Hide. Just don't get caught.
2-4 player online co-op:
Take control of up to 4 cult members in this unique online co-op experience where you must work together to stop Anna, a possessed cult leader dead set on taking you to hell with her.
Single player mode:
For hardcore players only. In this mode, you'll be doing all the screaming yourself.
No two DEVOUR playthroughs are ever the same. To stop Anna, you’ll need a focused team and perfect execution, with a single session lasting up to an hour. Beat the game without breaking a sweat? Try Nightmare mode for the ultimate challenge.
Your goal is to break Azazel's hold over Anna. To do this you'll need to find gasoline, a fire pit, and enough ritual goats to burn.
Anna's rage and speed increase as the game progresses, as does the number of demons Azazel spawns to stop you. Your only means of defence is your UV flashlight.
Locked doors, goats and item spawns are randomized, ensuring that no two games are the same. What's more, DEVOUR's unpredictable AI ups the game, making you second guess each and every move.
Make use of our in-game positional voice chat. Bring friends, or find other players using the server browser.
Anna Puerta, leader of demonic cult The Watchers of Azazel, has just performed a forbidden ritual, believing she can summon and control the goat demon himself. But something has gone wrong, and Azazel has possessed her. The only way to stop her from chasing you to a terrifying death is to break the spell. To do this you'll need to find gasoline, a fire pit, and enough sacrificial goats to burn.
About Straight Back Games
DEVOUR is the second game from Straight Back Games, an independent game developer started in 2019 by Joe Fender and Luke Fanning. The developers' passion for frustratingly difficult games and exciting co-op experiences was the drive behind its creation. Collaborators also include family members Andrew Fender (puzzle design), Hannah Headden (story and script) and Peter Fender (original music score).